Why Is Lunch So Important? As the main daily meal in dozens of countries around the world, lunch holds a place of primary cultural importance.
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In 9- to- 5 environments, the midday meal isn’t always such a big deal, but making time for a healthy lunch can pay off both mentally and physically. Eating in the middle of the day, several hours after breakfast, re- energizes your body and can raise blood sugar levels when focus and concentration are flagging. If you’re feeling sluggish, eating even a small lunch can renew your energy and help you feel refreshed and ready to take on the next several hours. In addition, eating lunch keeps your metabolism active, especially if you have a moderately sized meal and a snack before and afterward. Kurt Hong, the Center for Human Nutrition director of Huntington Medical Foundation. Lunch may have even more importance for school- aged children than it does for adults. Since most kids don’t get breakfast or dinner at school and may not have any snacks until they get home, lunch is the only meal they have to power them through the day.
According to Choice. USA. net, school lunch makes up one third to one half of a child’s nutritional intake for an entire day and is essential for helping children succeed in school as well as grow and develop successfully and healthfully. It’s common to want to skip lunch if you’re trying to lose weight or cut calories, but that strategy rarely works. According to the Weight Control Information Network, people who regularly skip meals tend to weigh more than people who eat often throughout the day. Skipping lunch can rev up your appetite later, causing you to overeat or choose foods that have poor nutritional values. Eating any type of meal for lunch can help keep your metabolism active and your body healthy, but some foods pack more of a nutritional punch than others.
Kurt Hong recommends combining complex carbohydrates with lean protein to form a concentrated, long- lasting source of energy. Examples include nonfat yogurt and granola, a lean turkey sandwich on whole grain bread, or low- fat cottage cheese with fruits and vegetables. Ideally, a healthy lunch should offer a balance among the five main food groups: grains, vegetables, fruits, lean proteins and dairy.
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Business Training Games & Activities. Game - Purchase $5. Item#PDDC- PDDC- HRDQ0. KT). Uses for the Product. Communication Derailed is appropriate for individuals at any level of an organization. The three modules can be run independently or in a series.
This can also be used for general team communication skill- building. Organizations with only a few levels of management will also benefit from this training. Module 3 should be used in organizations that are in the midst of transition.
It will also be helpful to fast- moving organizations that function under continual time pressure. But the hands- on tasks become difficult when they are presented with obstacles that challenge their communication skills. Through the experience of working together and with the help of the facilitator, participants learn how to overcome these problems to improve their performance through effective communication. If you have more than 3 groups/teams, you will need to order extra game parts for each additional team (#PDDC- HRDQ0. E1. GP). With Compact Cases, we've done the work for you!
This customizable, reproducible collection features 4. For the purpose of this collection, the cases have been restricted to general problems faced in most organizations. For example, what are the leadership issues in an organization that need desperately to change in order to survive? What are the typical problems of communicating within a work group? How can employees with a variety of needs be motivated to perform their best for the team and the organization? By first reading about the situation and then sharing reactions to it, participants become aware of important issues and the various perspectives they already have about them. The value of the case can (and should) be stretched to include ways to improve a situation and action planning that commits participants to do something.
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Each case is a short hypothetical situation or scenario that poses a question or problem that participants must try to address or solve. In doing so, participants learn more about key training concepts. The binder is packaged with a CD- ROM containing all the participant handout materials so you can modify settings, dramatic details, or character names for any case in the collection. For more information on how improving emotional intelligence can have a positive impact on business, download .
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Kerr, Ph. D, author of Creating an Emotionally Intelligent World. Kerr, to get her thoughts and insights on the role of Emotional Intelligence in the workplace. Fast- paced challenges relating to the five dimensions of emotional intelligence make for exciting game play as teams of up to six players per computer work together on a group project. The game ends when a team completes the puzzle project, or runs out of time. At the end of the game, players learn their performance statistics, including an Overall Emotional Intelligence Awareness Rating, a Team Performance Score, and an assessment of how frequently the individuals players choose to act independently or collaboratively. Decisions!: Work as a team to reach a majority decision.
The guide includes a summary of the five EI dimensions introduced in the game, plus suggested development and personal growth activities for each of the dimensions. Kerr, Ph. D. Call 2. Customer Service Activities for Training is a collection of 3. Who are our customers? Neatly organized in a 3- ring binder, each activity includes detailed, easy- to- follow instructions, checklists, worksheets, reproducible participant handouts, and discussion points.
Even though most managers and owners know that customer service training is vital to their business, the majority never take the time to train these critical skills to their team. Because it is enjoyable and fast- moving; team members are drawn to actively participate. This makes the time they spend memorable. Deal With It customer service training game. Deal With It is easy and flexible, and you can begin minutes after the box is opened! The rules are simple and easy to read. A manager or facilitor can read the entire rule card in less than two minutes, and most participants are ready to play after reading the customer service game example of play in less than 3.
As the end of the year approaches, it can be more and more challenging to keep your students' attention. Brain Breaks are important, but there are plenty of things. Innovative definition, tending to innovate, or introduce something new or different; characterized by innovation. How Efficient is Your School Spending? It’s tempting to assume that bigger budgets will directly benefit kids. The formula may not be that simple, however, if we. Business Training Games, Activities and Business Simulations. 22 Training Events for Developing Team Leaders - 3 Ring Binder. For many team leaders, leadership can.
It requires no special equipment, does not use a board, allowing for large training groups, It can be used with groups from 3 to 3. It fits perfectly for daily or weekly pre- shift meetings to keep skills sharp and service a top priority. The Deal With It customer service training game changed attitudes and gave employees confidence. When employees quit fearing dealing with customers, everyone benefits. In addition to more repeat business, my turn- over dropped noticably!
Your team learns how you want things done and why. This greater policy understanding leads to an empowered workforce. It includes 1. 21 situations and questions from many industries, drawn from real life experiences. They are ideal for discovering how employees approach service in general. This game set also includes Challenge cards to give the facilitator more control over their discussion group and Point cards to give positive reinforcement to proper attitudes and answers.
Both Internal and External customer issues are covered in these 9. These are not technology specific, but do cover many of the common operational issues experienced today.
This module is ideal for role- play and modeling proper help desk service approaches. Choose from the two Dress and Grooming supplements available for either Casual or Uniformed employees to fit your operations. Each supplement has 4. Answer Guides. Instead of just a list of do's and don'ts, your team will learn more with business etiquette training discussions.
Make it fun with a Business Etiquette Training game. The short, five- to- fifteen minute activities provide an active, stimulating means of uncovering the crucial principles of setting mission, vision, and goals.
Each module contains six to seven activities in which participants use acrylic blocks to build walls. The facilitator can use any or all of the activities depending on time constraints and the particular needs for the training group. Each activity demonstrates a different direction- setting principle and can be run independently of the other activities.
Each module, taken as a whole, builds to the point of having participants craft their own direction piece (vision, mission, or set of goals). Rollin Glaser as an experiential means of teaching well- researched goal- setting principles. The intent was to give participants a hands- on experience that was involving and fun yet demonstrated how goals should be set. The title Do Your Best was chosen as a tongue- in- cheek reminder of how not to set goals. After all, goals set in isolation, without the direction provided by missions and visions, could lead an organization or group astray.
We found, as did others, that the principles of direction setting were not always exciting or easy to convey to participants. As Albrecht (1. 99. Our attempts to use standard lecture techniques were met with disengagement and sometimes confusion. We felt that Do Your Best would make the entire direction- setting process entertaining and informative because participants would discover the principles through participation in activities rather than through lecture.
For each module, we created a set of activities that could be used together or separately. For additional teams or players, order an Extra Game Pack (#PDDC- HRDQ0. E2. GP1) which includes 1 box of 3.
Don't despair - energize them! The icebreakers and energizers in this collection can be used at any point during any type of training session, workshop, or conference.
Each activity is accompanied by a brief description, standard procedures, variations, and space for recording your ideas. They're short, quick, sometimes physical, often competitive - and always fun! Participants do not learn well when they have low energy. Sluggishness can lead to a lack of attentiveness, and the phenomenon can be contagious with a group. Slouching in chairs, leaning on tables, and other nonverbal behaviors can be subliminally observed and copied by other group members. Energizers gets participants ready to engage your material.
You're excited about the content of your training event or conference. That does not mean that your participants are equally stimulated. Learning is exciting to children, but adults sometimes seem not to want the experience. Energizers can generate a positive expectation of upcoming training and conference events. Long days, hot rooms, difficult material - all these can put participants in a kind of mild stupor. Energizers can . You can facilitate even the most serious deliberations with comic relief, as long as you keep a proper perspective on the proceedings. An occasional group laugh can make any session more lively.
They are purposeful, and they need to be used strategically. There are three times when using energizers can greatly enhance the impact of training and conferences: just after a meal, after a refreshment break, and when a long session begins to drag. These are the most common times when participants are likely to be .
You may actually reduce the impact of your session by overusing these activities or by using them at the wrong times. With over 3. 0 activities ranging from light and easy- going to more in- depth, this Jungian- inspired collection generates compelling group discussions and insight into the unique qualities of each personality dimension. EPS is a versatile tool to meet training needs big and small. Extensive guidelines help you choose the activities and the format that are right for your audience. With a variety of workshop designs, the collection is designed to work within any timeframe and address any level of training need. Reach for The Facilitator's Toolkit!
This collection of over 4.
See the notes on. Here's team activities page 1, and here's team activities page 2. You can also offer a prize to anyone correctly predicting the most popular (1st,2nd,3rd) gadgets chosen by the group (entries on slips of paper, passed to the facilitator, and checked later). Teams of three are usually optimal for speed and simplicity where several models are to be created. Groups bigger than five people typically require close facilitation if trying to agree a single model, (explained more below). Activity 1. 5- 3.
Review 1. 0mins plus 5mins per team/model. These timings are minimums and can be extended easily for more complexity and depth of debate/learning/workshop. The organization(s) can be anything which fits the purpose of the training/group session, for example a business or service organization, a sales network, or a supply bid, or a school. Using visual tactile symbolic things enables a level of thinking and expression that's impossible with conventional language. Paper (torn, folded, cut, drawn on, etc) may be used to show these factors.
Limit the time to source 'bits and pieces', or this will take longer than the exercise itself.. Optionally prepare a box of 'bits and pieces' beforehand (which is described in the unrelated 'this is me' exercise below this). Teams can work on models of the same organization (for comparative/mutual understanding purposes), or of different organizations, or 'in theory' vs 'in reality', or any other approach that suits the situation.
The organization(s) to be modelled depends on the facilitator's aims, and the group's interests/needs. Therefore facilitators should be very clear about aims and limits before briefing the group/teams. This is because generally group size is inversely proportionate to group agreement (Large groups tend to find it more difficult to reach agreement than small teams.) So having one big group working on one big model requires more facilitative help during the activity, than having a few pairs or threes working on different models, which will generate relatively more learning in the review stage. It's mildly competitive too, which increases engagement and fun.
Split larger groups into self- facilitating teams. Who remembered the most accurately? Congratulate/reward the winner.). Ask the group to consider/discuss what helped or hindered their own memorizing process.
Ask the group what sort of system/structure would help memorization of these drinks orders? Extend this to the importance of structuring information of all sorts - especially random unstructured details - to help people access, absorb, retain and use it.
The principle is widely applicable, widely ignored, and therefore a major opportunity to improve the effectiveness of communications, including to oneself. To extend the activity/review to more depth - Ask the group what sort of structured systems of information and communications can improve our ability to absorb and retain information better. Ask people listen to this list (call it out): .
Don't revisit the correct list - just indicate how well people have remembered. There should be a major improvement. There should be a further major improvement, and perhaps 1. Communications of all sorts are often chaotic and not organized or structured at all. A major tendency in all people is to prefer information/propositions which are easy to absorb, which depends on the structuring and organization of information. Additionally familiarity and repetition, which are also demonstrated in this activity, are major aspects of Nudge Theory. Everyone has value and meaning.
Add at least 5 minutes if the preparation is to be done by the delegates (Option 2). The activity expands naturally to greater duration (easily to 3. In this 'bigger exercise' situation it's important not to cut people off if they begin to release tensions and want to expose important feelings and thoughts, etc. This gives a total time of at least 2. What the facilitator puts into the box can be very random indeed, for example. This list is not fixed or complete - it's just examples.
Resist guessing what the delegates will find interesting - be as random and adventurous as you can be in compiling the box contents. Remember - and emphasise - that the exercise is symbolic.
To avoid a rugby scrum spread contents of the box of bits on a table to make it easier for people to look and select. Instead ask the delegates to draw or write 5- 1. Ensure cards can be clearly understood. Make available extra blank cards and pens for delegates who need them in the next creative representational stage. In prompting delegates what to draw/write, describe these things as: . This option 2 of the exercise produces a slightly different activity compared with Option 1, but in essence the process and methods and possible outcomes are the same. Depending on the context/aims of the session, the facilitator can give guidance as to whether this representation is of 'self', 'dreams', 'strengths', 'challenges', - or whatever suits the group development purpose.
This flexibility applies to using the activity for simple personal introductions or as a bigger exercise. Or the facilitator may choose to leave the nature of self- expression completely open to the delegates' interpretation. Consider that the nature of the exercise is liberating and may cause delegates to 'open up' more than happens in conventional verbal introductions. If serious issues emerge then make a note of them, make a time to return to them, and deal with them later, individually or in the group, as appropriate. You can ask that people take turns to present/explain themselves/their representations to the group, or for very large groups encourage more casual walking around and discussing with each other what the representations mean.
A perfectly acceptable representation would be merely to hold up a single nut or bolt, and say . It's about liberating and sharing people's self- expression, followed by whatever suits your session aims. Allow them to keep them for the duration of the gathering if they wish, and for ever if they wish, and if materials/budgets permit. For this reason avoid any significant expense in assembling the box of bits and pieces. This adds a substantial new dimension to the activity, and its value as a reflective process. Split large conference groups into self- facilitating teams of about eight. The exercise can be run with a group as small as four.
The facilitator can control this activity easily by stipulating times allowed for each stage, by which people have to make their decisions. There is no particular penalty for failing to reach agreement by the time allowed - the sense of wanting to achieve agreement is typically sufficient incentive (beside which, without agreement participants are effectively unable to progress to the next stage).
Sufficient for each delegate to have 5- 6 cards to write/draw on. Alternatively and additionally, to add an extra dimension and stimulate more senses, you can compile a big 'box of bits and pieces' (as in the 'this is me' exercise above) to represent very symbolically the things that people consider important in life (for example a lemon or potato could represents food or nature, a car key could represent cars or transport or mobility, and a house key could represent security or a home - people may attach/explain their own meanings to symbolic bits and pieces, and/or to hand- drawn images or words). A group of nine could be split into 3 x 3, and then brought together as a whole. It's flexible provided you follow a basic joining together pattern in one or two steps, culminating in a whole group discussion/agreement. This exercise encourages mostly a cooperative approach to negotiation, which can be useful and powerful in adversarial situations.).
Stretch your legs. And see how some people can quickly become very attached to a pebble.. It enables leaders to innovate, pioneer, envision, solve challenges, make decisions, reconcile competing things, achieve cooperations, inspire, communicate, etc, etc. It's a capability that we can all improve. Here's team activities page 1, and here's team activities page 2.