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In the global cities of today. IoT is Shaking Up the Game of Tennis. QLIPP’s Global Marketing Strategy. BRAIN PORTAL Journal - Media. TOP; News; Interview;. Stay on top of the game with global, national and local tennis. Keep up with the industry trends. This site is owned by United States Tennis Association. The company’s flagship product, the QLIPP.
The internet of things is revolutionising the world of sport . This data will be fed to broadcasters, fans (via the official Six Nations app among other channels) and to coaches who can and will use the information to improve player performance. The idea of capturing data during a sporting event is not new but the richness of the data now available and the speed at which it is gathered certainly is. In the 1. 95. 0s Charles Reep, an RAF officer and accountant, pioneered the idea of data capture in sport. While watching football matches he created a system of paper notation to record players’ moves. It took him three months to wade through the data produced by the 1.
World Cup final. Reep’s work is not without controversy: among other things, he is credited with driving English football managers’ fondness for the long- ball game. But there is no doubt that his work and the system of notational analysis he patented has changed the way teams play sport and how fans now watch them. Reep, of course, only had the most basic tools available to study a match: his eyes, a notepad and a pencil. It was only in the 1. The move to digital cameras, that can capture much better pictures and transfer far more information, is even more recent. Over the last few years, clubs have started to marry up information from their cameras and video screens with other sources of data, especially information from GPS (global positioning system) satellites and accelerometers worn by players.“We are seeing the convergence of health and lifestyle technology,” says Mark Skilton at PA Consulting.
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The game's popularity dwindled. Wingfield's.
A variety of applications now mean the keen fan can see not just how their team performed but which players were most influential in the game. Any fan with a Wi. Fi connection and a tablet device now has, in effect, a coach’s eye view of the game. In Reep’s day, sports analysts had no choice but to go through their notes after the game.
Even the first- generation video coaching aids required back- room staff to watch hours of footage in order to pick out the key parts of the game to show players. Now, because of digital technology, access to all this information is as good as instant.
Sports are benefiting too from off- the- pitch technologies making it easier to capture and share information. The development of ubiquitous networks of connected sensors and communications, known as the internet of things, is giving rise to intelligent buildings. Sports venues are no exception and teams and sports scientists can piggyback on this intelligence to share rich data. Technology company Cisco is heavily involved in smart buildings but also has a project called the Connected Athlete.
The Connected Athlete takes data from sensors, for example in a shoe or boot, and then connects that up to the stadium’s Wi. Fi network or even a low- powered cellular phone transmitter so that teams can monitor it.
But because the internet of things allows the athlete’s sensors to connect to other networks, it can be shared with fans and broadcasters too. Much of the power of the internet of things in sports, relies on the idea of a “smart building” to tie together existing technology resources. These include Wi. Fi, sensors including intruder alarms, door entry systems, thermostats and smart meters, digital displays and even electronic ticketing.
In this way, building owners and building management software know where people are, what they are doing and how much energy they are using. From a business perspective, such data becomes very valuable when it comes to cutting the running costs of large buildings, but they bring benefits too in public safety and security. Coupling a smart building with digital signage allows building managers to give visitors up to date information, and redirect people away from busy areas to where queues are shorter. Already being used to ease congestion at airports, an intelligent building system can direct people to the least busy turnstile or bar, or even where the toilet queues are shortest. Signs can direct the public in an emergency, but the rest of the time they can show match information, player statistics or even special offers. A proof of concept by Accenture (who sponsor this series), goes a step further. Trialled at Twickenham during the Six Nations, their technology combines a wireless headset with the Six Nations app and information cards created by an expert curator showing data from critical points in a game.
Hooked up to the Wi- Fi network, according to Ben Salama, UK and Ireland managing director of Accenture Mobility, the tech could be extended into areas as diverse as catering. Cost is one barrier. Others include connectivity and battery life. Accenture admits that most UK stadiums lack a powerful enough Wi.
Fi system to support a truly connected experience; the firm had to build a new network at Twickenham for its proof of concept. Manufacturers also say more needs to be done to allow devices to stream more data and to last for a match, or beyond, on a single battery charge.“We’re constantly looking at ways to reduce power consumption the technology consumes,” says Sujata Neidig, director of business development for consumer technology at Freescale, a microchip maker. All content is editorially independent except for pieces labelled . Find out more here.
Augmented reality looks to shake up Wimbledon. Statistical Data Analysis. The UK celebrates Christmas with over- zealous gifting and drinking, and Easter with indulgence in chocolate but is otherwise mostly bereft of national celebrations, saints’ days or festivals. That yawning chasm tends to be filled with sporting events that become fixed points on the calendar: the FA Cup final in football, the Grand National and in horse racing, Six Nations rugby and, at least as big as any of these, tennis at Wimbledon. If you arrive at Wimbledon’s overground railway station and walk to the All- England Lawn Tennis Club (AELTC), you will pass through tree- lined streets of expensive properties before descending to the forest green and purple livery of Wimbledon.
Attending the annual pre- tournament IBM press event means you get to see some of the primping and polishing that goes on beforehand. A man buffs a gate for invisible specks of dust, a dozen or two others position a thousand trays of ferns, lilies, pansies and other plants.
But the real reason we’re here is to see what technology treats Big Blue and the All- England folks have concocted this year. That’s because Wimbledon has become one of the finest exponents of digital media and an example of how technology can augment and enhance a powerful brand without making it tacky or gimmicky. Part of the reason lies in consistency: the same team has been together for several years at these events. All- England’s commercial and media director Mick Desmond, head of communications, content and digital Alexandra Willis and IBM client executive Sam Seddon have worked together for several years and it shows.
They share a common desire to enhance the Wimbledon fortnight every year without selling out what makes it special. Their shared mission has been “in pursuit of greatness”: to create a digital identity and wealth of content as attractively presented as the event itself: subtle, bewitching, graceful, sleek and manicured. The question Desmond asks himself is “How do we make it more visual and immersive? In our pursuit of greatness we always want to raise the bar. Disruption is all around us and we take nothing for granted.”An example of that disruption came last year when Wimbledon’s vast website audience declined slightly in the face of competition from UEFA European Championship football. Desmond, a former ITV executive, is also acutely aware that viewing habits have changed so the catch- up is just as important as the live offer.
Means of consumption are also changing: in China the tournament is watched more via digital media than TV. Wimbledon’s digital presence is deep, broad and exquisite in appearance but the private members’ All- England club remains conservative in some ways.“We don’t want to be at the bleeding edge but at the leading edge of innovation,” as Desmond puts it. Still, he realises the importance of gaining a wider, younger and more engaged audience and is fully aware that there are plenty of other attractions in the world that are vying for attention. But a lot of the work at Wimbledon is aimed at improving the understanding of the game’s subtleties, making it at good match for IBM Watson’s data crunching and analytics.“We’re trying to bring more meaning to content,” Desmond says. Why is that person winning?
The more we understand, the more we know.”His colleague Willis adds: “You can be digital and beautiful at the same time. All the platforms are in a good state and they have beauty at their core. This year’s enhancements include extensive use of augmented reality. IBM’s Watson technology will be used to identify celebrities in the crowd and players on practice courts and to tag them and their practice partners. Watson has also been trained to recognise increases in crowd noise, gestures such as handshakes to recognise when games have ended and facial gestures of triumph or despair to auto- generate highlights. An Ask Fred virtual assistant (named after Fred Perry) will provide answers and the Slam.
Tracker scores and insights feature will provide analytics data even before games begin while Competitive Margin will assess the number of forced and unforced errors and point viewers to interesting if less heralded games aside from the show courts. The aim is to provide plenty of fodder for data geeks but also useful information for the casual fan. Social media have been updated with deeper support for Instagram and Snapchat stories, Snapchat lenses, Twitter emjois and Facebook frames while content is now specifically available in Korean and Spanish and with extra content in English for the Indian audience. Video has been extended and the Wimbledon Channel will now roam around the village. The BBC, Fox in Asia and ESPN for the Americas remain partners but video is also surfaced on You.
Tube and the Club is working with Twitter on more. Perhaps most notable is that for the first time Wimbledon will add Wi. Fi in three zones as what Desmond characteristically downplays as “a learning experience”.
You suspect that if wireless turns visitors into screen- obsessed information junkies then the project will be scrapped. This is Wimbledon after all: open to change and improvement but hugely protective of its brand values and status as national institution.
Also read: Wimbledon tech offers blend of grace with power. Wimbledon serves tech with tennis.
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The Origins and Early History of Tennis. The earliest origins of tennis are a matter of some dispute. Some believe that the ancient Egyptians, Greeks, and Romans played a precursor to tennis. Drawings or descriptions of any tennis- like games have not been discovered, but a few Arabic words dating from ancient Egyptian times are cited as evidence. Proponents of this theory say that the name tennis derives from the Egyptian town of Tinnis alongside the Nile and the word racquet evolved from the Arabic word for palm of the hand, rahat. Aside from these two words, evidence for any form of tennis preceding the year 1. French monks, who began playing a crude handball against their monastery walls or over a rope strung across a courtyard.
The game took on the name jeu de paume, which means . After bare hands were found too uncomfortable, players began using a glove, then either a glove with webbing between the fingers or a solid paddle, followed by webbing attached to a handle—essentially a racquet. Rubber balls were still centuries away, so the ball was a wad of hair, wool, or cork wrapped in string and cloth or leather, then in later years, hand- stitched in felt to look something like a modern baseball. The nobility learned the game from the monks, and some accounts report as many as 1. France by the 1. 3th century. The game became such a popular diversion, both the Pope and Louis IV tried unsuccessfully to ban it. It soon spread to England, where both Henry VII and Henry VIII were avid players who promoted the building of more courts.
By the year 1. 50. The early tennis courts were quite different from the modern . The early game matured into what is now called . Only a handful of such courts remain.
It's a narrow, indoor court where the ball is played off walls that include a number of openings and oddly angled surfaces toward which the players aim for various strategic purposes. The net is five feet high on the ends, but three feet in the middle, creating a pronounced droop. A Good Year. The game's popularity dwindled almost to zero during the 1. Charles Goodyear invented a vulcanization process for rubber, and during the 1. An outdoor game was, of course, completely different from an indoor game played off walls, so several new sets of rules were formulated. The Birth of Modern Tennis. In 1. 87. 4, Major Walter C.
Wingfield patented in London the equipment and rules for a game fairly similar to modern tennis. In the same year, the first courts appeared in the United States. By the following year, equipment sets had been sold for use in Russia, India, Canada, and China. Croquet was highly popular at this time, and the smooth croquet courts proved readily adaptable for tennis. Wingfield's original court had the shape of an hourglass, narrowest at the net, and it was shorter than the modern court. His rules were subjected to considerable criticism, and he revised them in 1.
In 1. 87. 7, the All England Club held the first Wimbledon tournament, and its tournament committee came up with a rectangular court and a set of rules that are essentially the game we know today. The net was still five feet high at the sides, a carryover from the game's indoor ancestor, and the service boxes were 2.